﻿namespace Scenario_Editor.TerrainTools.TerrainGenerator
{
    internal interface ITerrainGenerator
    {
        #region Public Properties

        string GeneratorName { get; }

        int NumberOfBlocksX { get; set; }

        int NumberOfBlocksY { get; set; }

        float TerrainSizeX { get; set; }

        float TerrainSizeY { get; set; }

        #endregion Public Properties

        #region Public Methods

        float[,] GetValues();

        #endregion Public Methods
    }
}